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Sunday, February 24, 2013

Imperial Silkworm (uncommon lvl 1)


Critter
 

Profession Made:

Tailoring




Passive:
Critters break out of crowd control effects more quickly.
 
Damage Taken:
50% more from Beast abilities
33% less from Elemental abilities
 
 
 
 

Abilities:

 
Chomp
Chomps at the enemy, dealing 30 Critter damage.
more damage v/s Undead
less damage v/s Humanoid
 
Sticky Goo
Flings a Sticky Goo at the target, dealing 15 Elemental damage and making it impossible to flee for 5 Rounds.
more damage v/s Mechanical
less damage v/s Critter
 
Burrow
2 Rouns Ability
4 Round Cooldown
Burrow under the ground, becoming unattackable for 1 Round.
On the next turn, you attack, dealing 52 Beast damage.
more damage v/s Critter
less damage v/s Flying
 
Consume
1 Round Cooldown
Deals 19 Undead damage.
The user is healed for 100% of the damage dealt.
more damage v/s Humanoid
less damage v/s Aquatic
 
Moth Balls
1 Round Cooldown
Launches a barrage of smelly pheromones at the target, each dealing up to 15 flying damage and has a 50% chance to reduce the target's speed by 25% for 3 Rounds.
This ability has a high chance to miss.
more damage v/s Aquatic
less damage v/s Dragonkin
 
Moth Dust
3 Round Cooldown
Deals 45 Flying damage and has a 25% chance to put the target to sleep for 1 Round.
This ability has a moderate chance to miss.
more damage v/s Aquatic
less damage v/s Dragonkin
 
 
 
 
 


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