Mechanical
Vendor Buy
Passive:
Comes back to life once per battle, returning to 20%health
Damage Taken:
50% more from Elemental abilities
33% less from Magic abilities
Abilities:
Missile
Launches a rocket at the target, dealing 31 Mechanical damage.
more damage v/s Beast
less damage v/s Elemental
Flyby
Deals 15 Flying damage and increase the target's damage taken by 25% for 4 turns.
more damage v/s Aquatic
less damage v/s Dragonkin
Bombing Run
3 Round Cooldown
Deals 15 Mechanical damage and calls in a Bombing Run.
After 3 turns the bombs will arrive, dealing 31 Mechanical damage to the current enemy pet.
more damage v/s Beast
less damage v/s Elemental
Thunderbolt
Deals 31 Elemental damage.
Instantly causes any bombs that exist to detonate.
more damage v/s Mechanical
less damage v/s Critter
Decoy
5 Round Cooldown
Creates a wooden Decoy that protects your team from 2 attacks.
Explode
Instantly kills the caster, dealing damage equal to 40% of the user's total health to the current enemy.
Using Explode will prevent the caster from activating Failsafe mechanisms.
more damage v/s Beast
less damage v/s Elemental
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