Mechanical
Vendor Buy
Passive:
Comes back to life once per battle, returning to 20% health.
Damage Taken:
50% more from Elemental abilities
33% less from Magic abilities
Abilities:
Missile
Launches a rocket at the target, dealing 31 Mechanical damage.
more damage v/s Beast
less damage v/s Elemental
Shock and Awe
3 Round Cooldown
Deals 46 Mechanical damage and has a 25% chance to stun the target for 1 turn.
more damage v/s Beast
less damage v/s Elemental
Lock-On
First use: Locks onto the target.
Second use: Blasts the target, dealing 69 Mechanical damage.
more damage v/s Beast
less damage v/s Elemental
Charge
Rushes to the enemy, dealing 23 Humanoid damage.
The move always goes first.
more damage v/s Dragonkin
less damage v/s Beast
Minefield
Lays down a field of mines behind the opponent. The next pet to swap into battle will receive 62 Mechanical damage.
more damage v/s Beast
less damage v/s Elemental Cannon
Ion Cannon
3 Round Ability
5 Round Cooldown
Instantly deals 77 Mechanical damage. The user must recharge for 2 Rounds afterwards.
While recharging, you cannot perform any other actions.
more damage v/s Beast
less damage v/s Elemental
No comments:
Post a Comment