Mechanical
Trading Card Game:
Worldbreaker
Passive:
Mechanical pets come back to life once per battle, returning to 20% health.
Damage Taken:
50% more from Elemental abilities
33% less from Magic abilities
Abilities:
Zap
Launches an electrical bolt at the target, dealing 33 Magic damage.
more damage v/s Beast
less damage v/s Elemental
Repair
3 Round Ability
5 Round Cooldown
Enters Repair mode, performing no actions for 2 Rounds, then Repairs 115 health.
XE-321 Boombot
3 Round Cooldown
Creates a Boombot who detonates after 3 Rounds, dealing 49 Mechanical damage.
Only one Boombot can be present per team.
more damage v/s Beast
less damage v/s Elemental
Thrash
Wildly flails at the enemy, dealing 16 Beast damage per hit.
Hits an additional time if the user is faster than the enemy.
more damage v/s Critter
less damage v/s Flying
Heartbroken
2 Round Cooldown
Next Round you take 50% additional damage.
If hurt, you will deal 100% additional damage for 2 Rounds.
Tympanic Tantrum
3 Round Ability
4 Round Cooldown
Pounds the ground, dealing 23 Mechanical damage to their backline pets.
Tympanic Tantrum continues for 3 Rounds and can affect enemies underground
more damage v/s Beast
less damage v/s Elemental