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Thursday, February 28, 2013

Landro's Lil' XT (rare lvl 1)

Mechanical
 

Trading Card Game:

Worldbreaker

 
Passive:
Mechanical pets come back to life once per battle, returning to 20% health.
 
Damage Taken:
50% more from Elemental abilities
33% less from Magic abilities
 
 

 

Abilities:

 
Zap
Launches an electrical bolt at the target, dealing 33 Magic damage.
more damage v/s Beast
less damage v/s Elemental
 
Repair
3 Round Ability
5 Round Cooldown
Enters Repair mode, performing no actions for 2 Rounds, then Repairs 115 health.
 
XE-321 Boombot
3 Round Cooldown
Creates a Boombot who detonates after 3 Rounds, dealing 49 Mechanical damage.
Only one Boombot can be present per team.
more damage v/s Beast
less damage v/s Elemental
 
Thrash
Wildly flails at the enemy, dealing 16 Beast damage per hit.
Hits an additional time if the user is faster than the enemy.
more damage v/s Critter
less damage v/s Flying
 
Heartbroken
2 Round Cooldown
Next Round you take 50% additional damage.
  If hurt, you will deal 100% additional damage for 2 Rounds.
 
Tympanic Tantrum
3 Round Ability
4 Round Cooldown
Pounds the ground, dealing 23 Mechanical damage to their backline pets.
Tympanic Tantrum continues for 3 Rounds and can affect enemies underground
more damage v/s Beast
less damage v/s Elemental
 
 
 
 
 


Tuesday, February 26, 2013

Jade Owl (uncommon lvl 1)

Magic
 

Proffesion Made:

Jewel Crafting


 
Passive:
Magic pets cannot be dealt more than 40% of their max health in 1 attack.
 
Damage Taken:
50% more from Dragonkin
33% less from Aquatic
 
 

 

Abilities:

 
Slicing Wind
Attacks the enemy with 1-3 blades of wind, dealingl 15 Flying damage per attack.
morek damage v/s Aquatic
less damage v/s Dragonkin
 
Adrenaline Rush
Deals 15 Critter damage and increases your speed by 75% for 3 Rounds.
more damage v/s Undead
less damage v/s Humanoid
 
Lift-Off
2 Round Ability
4 Round Cooldown
Fly up high, becoming unattackable for 1 Round.
On your next turn, you attack, delaing 52 Flying damage.
more damage v/s Aquatic
less damage v/s Dragonkin
 
Thrash
Wildly flails at the enemy 1-2 times, dealing 15 Beast damage per hitt.
Hits an additional time if the user is faster than the enemy.
more damage v/s Critter
less damage v/s Flying
 
Hawk Eye
Increases your crit strike chance by 25% for 4 Rounds.

Cyclone
Creates a Cyclone which has a 35% chance to deal 10 Flying damage to the enemy team each Round.
Lasts 5 Rounds.
more damage v/s Aquatic
less damage v/s Dragonkin
 
 


Jade Oozling (common lvl 11)

Magic
 

Captured

 
Passive:
Magic pets can't be dealt more than 40% of their max health in 1 attack.
 
 
Damage Taken:
50% more from Dragonkin abilities
33% less from Aquatic abilities
 
 
 

Abilities:

 
Ooze Touch
Oozes onto the enemy, dealing 117 Magic damage.
more damage v/s Flying
less damage v/s Mechanical
 
Corrosion
Splashes the target with corrosive acid, causing 58 Magic damage and increases damage taken by up to 29 for 2 Rounds.
more damage v/s Flying
less damage v/s Mechanical
 
Expunge
3 Round Cooldown
Deals 193 Magic damage to the target.
Has a moderate chance to miss.
more damage v/s Flying
less damage v/s Mechanical
 
Absorb
Deals 58 Undead damage.
The user is healed for 100% of the damage dealt.
more damage v/s Humanoid
less damage v/s Aquatic
 
Creeping Ooze
Covers the target in growing ooze, which deals 52 Aquatic damage and 35 damage each Round.
Lasts 3 Rounds.
more damage v/s Elemental
less damage v/s Magic
 
Acidic Goo
Spits acidic Goo onto the target, dealing 29 Critter damage each Round and increasing damage taken by 25% for 3 Rounds.
more damage v/s Undead
less damage v/s Humanoid

Sunday, February 24, 2013

Imperial Silkworm (uncommon lvl 1)


Critter
 

Profession Made:

Tailoring




Passive:
Critters break out of crowd control effects more quickly.
 
Damage Taken:
50% more from Beast abilities
33% less from Elemental abilities
 
 
 
 

Abilities:

 
Chomp
Chomps at the enemy, dealing 30 Critter damage.
more damage v/s Undead
less damage v/s Humanoid
 
Sticky Goo
Flings a Sticky Goo at the target, dealing 15 Elemental damage and making it impossible to flee for 5 Rounds.
more damage v/s Mechanical
less damage v/s Critter
 
Burrow
2 Rouns Ability
4 Round Cooldown
Burrow under the ground, becoming unattackable for 1 Round.
On the next turn, you attack, dealing 52 Beast damage.
more damage v/s Critter
less damage v/s Flying
 
Consume
1 Round Cooldown
Deals 19 Undead damage.
The user is healed for 100% of the damage dealt.
more damage v/s Humanoid
less damage v/s Aquatic
 
Moth Balls
1 Round Cooldown
Launches a barrage of smelly pheromones at the target, each dealing up to 15 flying damage and has a 50% chance to reduce the target's speed by 25% for 3 Rounds.
This ability has a high chance to miss.
more damage v/s Aquatic
less damage v/s Dragonkin
 
Moth Dust
3 Round Cooldown
Deals 45 Flying damage and has a 25% chance to put the target to sleep for 1 Round.
This ability has a moderate chance to miss.
more damage v/s Aquatic
less damage v/s Dragonkin
 
 
 
 
 


Infected Fawn (uncommon lvl 5)

Undead
 

Captured

 
Passive:
Undead pets return to life immortal for 1 Round when killed
 
Damage Taken:
50% more from Critter abilities
33% less from Dragonkin abilities
 
 
 
 
 

Abilities:

 
Diseased Bite
Infects the enemy, dealing 71 Undead damage.
more damage v/s Humanoid
less damage v/s Aquatic
 
Adrenaline Rush
Deals 35 Critter damage and increases your speed by 75% for 3 Rounds.
more damage v/s Undead
less damage v/s Humanoid
 
Siphon Life
Deals 14 Undead damage per round for 3 Rounds. The user is healed for 100% of the damage dealt.
more damage v/s Humanoid
less damage v/s Aquatic
 
Flurry
Rapidly strikes at the enemy 1-2 times, dealing 35 Critter damage per hit.
Hits an additional time if the user is faster than the enemy.
more damage v/s Undead
less damage v/s Humanoid
 
Consume Corpse
5 Round Cooldown
Consumes an allied corpse to restore 50% of total health.
Corpses can only be used once.
 
Death and Decay
Deals 10 Undead damage to the enemy's active pert every Round for 9 Rounds.
Persists through pet swaps.
more damage v/s Humanoid
less damage v/s Aquatic
 
 
 

 



Saturday, February 23, 2013

Huge Toad (poor lvl 14)

Aquatic
 

Captured

 
Passive:
Purity
Harmful damage over times effects, are reduced by 25% on Aquatic pets.
 
Damage Taken:
50% more from Flying abilities
33% less from Undead abilities
 
 
 
 

Abilities:

 
Water Jet
Blasts the enemy with a spray of water, dealing 131 Aquatic damage.
more damage v/s Elemental
less damage v/s Magic
 
Healing Wave
3 Round Cooldown
Restores 196 health to the user.
 
Frog Kiss
Deals 65 Aquatic damage and has a 25% chance to turn the target into a frog for 1 Round.
Damage increases by 32 each time it hits.
Max 163 Aquatic damage.
more damage v/s Elemental
less damage v/s Magic

Tongue Lash
Licks the enemy 1-2 times, dealing 65 Critter damage per hit.
Hits an additional time if the user attacks 1st.
more damage v/s Undead
less damage v/s Humanoid

Cleansing Rain
3 Round Cooldown
Restores 52 health to your team and calls down a Cleansing Rain for 9 Rounds.
During a Cleansing Rain, the duration of hostile damage over time effects is reduced by 1 Round and Aquatic pets deal 25% more damage.

Swarm of Flies
A Swarm of Flies attacks the enemy team, dealing 45 Beast damage every Round for 5 Rounds.
Persists through pet swaps.
more damage v/s Undead
less damage v/s Humanoid



Friday, February 22, 2013

Horny Toad (common lvl 8)

Aquatic
 

Captured

 
 
Passive:
Purity
Harmful damage over times effects, are reduced by 25% on Aquatic pets.
 
Damage Taken:
50% more from Flying abilities
33% less from Undead abilities
 
 
 
 
 
 

Abilities:

 

Water Jet
Blasts the enemy with a spray of water, dealing 90 Aquatic damage.
more damage v/s Elemental
less damage v/s Magic
 
Healing Wave
3 Round Cooldown
Restores 135 health to the user.
 
Frog Kiss
Deals 45 Aquatic damage and has a 25% chance to turn the target into a frog for 1 Round.
Damage increases by 22 each time it hits.
Max 135 Aquatic damage.
more damage v/s Elemental
less damage v/s Magic

Tongue Lash
Licks the enemy 1-2 times, dealing 45 Critter damage per hit.
Hits an additional time if the user attacks 1st.
more damage v/s Undead
less damage v/s Humanoid

Cleansing Rain
3 Round Cooldown
Restores 36 health to your team and calls down a Cleansing Rain for 9 Rounds.
During a Cleansing Rain, the duration of hostile damage over time effects is reduced by 1 Round and Aquatic pets deal 25% more damage.

Swarm of Flies
A Swarm of Flies attacks the enemy team, dealing 31 Beast damage every Round for 5 Rounds.
Persists through pet swaps.
more damage v/s Undead
less damage v/s Humanoid

 
 


Thursday, February 21, 2013

Hare (poor lvl 1)

Critter
 

Captured

 
Passive:
Critters break out of crowd control effects more quickly.
 
Damage Taken:
50% more from Beast abilities
33% less from Elemental abilities
 
 
 
 
 

Abilities:

 
Scratch
Scratches the enemy, dealing 28 Critter damage.
more damage v/s Undead
less damage v/s Humanoid
 
Adrenaline Rush
Deals 14 Critter damage and increases your speed by 75% for 3 Rounds.
more damage v/s Undead
less damage v/s Humanoid
 
Burrow
2 Round Ability
4 Round Cooldown
Burrows under the ground, becoming unattackable for 1 Round.
On the next turn, you attack, dealing 49 Beast damage.
more damage v/s Critter
less damage v/s Flying
 
Flurry
Rapidly strikes at the enemy 1-2 times, dealing 14 Critter damage per hit.
Attacks an additional time if the user attacks 1st.
more damage v/s Undead
less damage v/s Humanoid
 
Dodge
4 Round Cooldown
Increases you chance to Dodge an attack by 100%.
Lasts 1 Round.
 
Stampede
Starts a Stampede, causing 12 Critter damage.
Opponents struck by the Stampede take double damage for 2 Rounds.
Stampede continues for 3 Rounds.
more damage v/s Undead
less damage v/s Humanoid
 
 

 



Wednesday, February 20, 2013

Guild Page

Vanity
 

Vendor

 
 
 
Sold by Guild vendors for 300g
 
 

Abilities:

 
Follows you around
 
Sell things to him
 
Buy things from him
 
 
 
 

 

 
 

 

 



Tuesday, February 19, 2013

Green Wing Macaw (uncommon lvl 1)

Flying

Drop:

Defias Pirate

Deadmines


Passive:
Flying creatures gain 50% extra speed while above 1/2 health.
Damage Taken:
50% more from Magic abilities
33% less from Beast abilities
  
 

Abilities:

 

Slicing Wind
Attacks the enemy with 1-3 blades of wind, dealing 15 Flying damage per attack.
more damage v/s Aquatic
less damage v/s Dragonkin
Hawk Eye
Increases your critical strike chance by 25% for 4 Rounds.
more damage v/s Aquatic
less damage v/s Dragonkin
Lift-Off
2 Round Ability
4 Round Cooldown
Fly up high, becoming unattackable for 1 Round.
On your next turn, you attack, dealing 52 Flying damage.
more damage v/s Aquatic
less damage v/s Dragonkin
Thrash
Wildly flails at the enemy 1-2 times, dealing 15 Beast damage per hit.
Attacks an additional time if the user attacks 1st.
more damage v/s Critter
less damage v/s Flying
Adrenaline Rush
Deals 15 Critter damage and increases your speed by 75% for 3 Rounds.
more damage v/s Undead
less damage v/s Humanoid
Cyclone
Creates a Cyclone which has a 25% chance to deal 10 Flying damage  to the enemy team each Round.
Lasts 5 Rounds.
more damage v/s Aquatic
less damage v/s Dragonkin



Monday, February 18, 2013

Golden Dragonhawk Hatchling (uncommon lvl 1)

Dragonkin
 

Vendor Buy


 
Passive:
Dragons deal 50% additional damage on the next Round after bringing a target's health below 25%.
 
Damage Taken:
50% more from Humanoid abilities
33% less from Flying abilities
 
 
 
 

Abilities:

 
Claw
Claws at the enemy, dealing 30 Beast damage.
more damage v/s Critter
less damage v/s Flying
 
Rake
2 Round Cooldown
Deals 22 Beast damage and reduces the target's next attack by 50%.
more damage v/s Critter
less damage v/s Flying

Flame Breath
Deals 24 Dragonkin damage instantly.  Deals 7 additional Dragonkin damage per turn for 4 turns.
more damage v/s Magic
less damage v/s Undead

Quills
Flings 1-2 Quills at the enemy, dealing 15 Flying damage per hit.
Hits an additional time if the user attacks 1st.
more damage v/s Aquatic
less damage v/s Dragonkin

Conflagrate
4 Round Cooldown
Deals 37 Elemental damage.
Deals double damage if the target is already Burning.
more damage v/s Mechanical
less damage v/s Critter

Flamethrower
3 Round Cooldown
Turns the battlefield into a raging inferno, dealing 22 Elemental damage.
Fire continues to burn the enemy team dealing 4 Elemental damage each turn for 2 turns.
more damage v/s Mechanical
less damage v/s Critter


 
 
 


Gilnean Raven (uncomon lvl 1)

Flying
 

Vendor Buy


Passive:
Flying creatures gain 50% extra speed while above 1/2 health.
 
Damage Taken:
50% more from Magic abilities
33% less from Beast abilities
 
 
 
 

Abilities:

 

Peck
Pokes at the enemy with a sharp beak, dealing 31 Flying damage.
more damage v/s Aquatic
less damage v/s Dragonkin
 
Darkflame
3 Round Cooldown
Burns the enemy in Darkflame, dealing 38 Elemental damage and causing the target to receive 50% less healing for 2 Rounds.
more damage v/s Mechanical
less damage v/s Critter
 
Nocturnal Strike
3 Round Cooldown
Deals 62 Flying damage.  This ability has a high chance to miss.
Always hits if the target is Blinded.
more damage v/s Aquatic
less damage v/s Dragonkin
 
Alpha Strike
Deals 23 Flying damage.
Deals 15 additional damage if the user goes 1st.
more damage v/s Aquatic
less damage v/s Dragonkin
 
Call Darkness
5 Round Cooldown
A shadow falls across the battlefields, dealing 46 Humanoid damage and turning the weather to Darkness for 9 Rounds.
During Darkness, all pets are considered Blinded and all healing received is reduced by 50%
more damage v/s Dargonkin
less damage v/s Beast
 
Nevermore
2 Round Cooldown
Your opponent's next ability becomes unusable for 5 turns.

 
 
 
 Only sells ravens to Alliance Worgen
 
 


Sunday, February 17, 2013

Hawk Owl (uncommon lvl 1)

Flying
 

Vendor Buy


 

Passive:
Flying creatures gain 50% extra speed while above 1/2 health.
 
Damage Taken:
50% more from Magic abilities
33% less from Beast abilities
 
 
 
 

Abilities:

 
Peck
Pokes at the enemy with a sharp beak, dealing 31 Flying damage.
more damage v/s Aquatic
less damage v/s Dragonkin
 
Shriek
Lets out a loud Shriek, dealing 15 Dragonkin damage and reducing the damage the target deals by 25% for 3 Rounds.
more damage v/s Magic
less damage v/s Undead
 
Nocturnal Strike
3 Round Cooldown
Deals 62 flying damage.  This ability has a high chance to miss.
Always hits if the target is Blinded.
more damage v/s Aquatic
less damage v/s Dragonkin
 
Quills
Flings 1-2 Quills at the enemy, dealing 15 Flying damage per hit.
Hits an additional time if the user attacks 1st.
more damage v/s Aquatic
less damage v/s Dragonkin
 
Cyclone
5 Round Cooldown
Creates a Cyclone which has a 25% chance to deal 10 Flying damage to the enemy team each Round.
Lasts 5 Rounds.
more damage v/s Aquatic
less damage v/s Dragonkin
 
Predatory Strike
4 Round Cooldown
Deals 31 Flying damage.  If the target is below 25% health, they are instantly killed.
more damage v/s Aquatic
less damage v/s Dragonkin
 
 
 
 
 

Saturday, February 16, 2013

Great Horned Owl (uncommon lvl 1)

Flying
 

Vendor Buy

 



Passive:
Flying creatures gain 50% extra speed while above 1/2 health.
 
Damage Taken:
50% more from Magic abilities
33% less from Beast abilities
 
 
 

 

Abilities:

 
Peck
Pokes at the enemy with a sharp beak, dealing 31 Flying damage.
more damage v/s Aquatic
less damage v/s Dragonkin
 
Shriek
Lets out a loud Shriek, dealing 15 Dragonkin damage and reducing the damage the target deals by 25% for 3 Rounds.
more damage v/s Magic
less damage v/s Undead
 
Nocturnal Strike
3 Round Cooldown
Deals 62 Flying damage.  This ability has a high chance to miss.
Always hits if the target is Blinded.
more damage v/s Aquatic
less damage v/s Dragonkin
 
Quills
Flings 1-2 Quills at the enemy, dealing 15 Flying damage per hit.
Hits an additional time if the user attacks 1st.
more damage v/s Aquatic
less damage v/s Dragonkin
 
Cyclone
5 Round Cooldown
Creates a Cyclone which has a 25% chance to deal 10 Flying damage to the enemy team each Round.
Lasts 5 Rounds.
more damage v/s Aquatic
less damage v/s Dragonkin
 
Predatory Strike
4 Round Cooldown
Deals 31 Fling damage.  If the target is below 25% health, dealing, they are instantly killed.
more damage v/s Aquatic
less damage v/s Dragonkin
 
 
 
 
 
 


Friday, February 15, 2013

Lost of Lordaeron (uncommon lvl 1)

Undead
 

Captured

 
 


Passive:
Undead pets return to life immortal for 1 Round when killed.
 
Damage Taken:
50% more from Critter abilities
33% less from Dragonkin abilities

 

 

Abilities:

 
Shadow Slash
Slashes at the target with dark energy, dealing 31 Undead damage.
more damage v/s Humanoid
less damage v/s Aquatic
 
Siphon Life
Deals 6 Undead damage per Round for 3 Rounds.
The user is healed for 100% of the damage dealt.
more damage v/s Humanoid
less damage v/s Aquatic
 
Bone Prison
Deals 26 Undead damage and prevents the target from fleeing for 2 Rounds.
more damage v/s Humanoid
less damage v/s Aquatic
 
Absorb
Deals 15 Undead damage.
The user is healed for 100% of the damage dealt.
more damage v/s Humanoid
less damage v/s Aquatic
 
Arcane Explosion
Deals 15 Magic damage plus half damage to the enemy's backline pets.
more damage v/s Flying
less damage v/s Mechanical
 
Curse of Doom
5 Round Cooldown
Deals 62 Undead damage after 5 Rounds.
more damage v/s Humanoid
less damage v/s Aquatic

Thursday, February 14, 2013

Lost of Lordaeron (common lvl 1)

Undead
 

Captured



Passive:
Undead pets return to life immortal for 1 Round when killed.


Damage Taken:
50% more from Critter abilities
33% less from Dragonkin abilities
 

 

Abilities:



Shadow Slash
Slashes at the target with dark energy, dealing 31 Undead damage.
more damage v/s Humanoid
less damage v/s Aquatic


Siphon Life
Deals 6 Undead damage per Round for 3 Rounds.
The user is healed for 100% of the damage dealt.
more damage v/s Humanoid
less damage v/s Aquatic


Bone Prison
Deals 26 Undead damage and prevents the target from fleeing for 2 Rounds.
more damage v/s Humanoid
less damage v/s Aquatic


Absorb
Deals 15 Undead damage.
The user is healed for 100% of the damage dealt.
more damage v/s Humanoid
less damage v/s Aquatic


Arcane Explosion
Deals 15 Magic damage plus half damage to the enemy's backline pets.
more damage v/s Flying
less damage v/s Mechanical


Curse of Doom
5 Round Cooldown
Deals 62 Undead damage after 5 Rounds.
more damage v/s Humanoid
less damage v/s Aquatic

Wednesday, February 13, 2013

Lost of Lordaeron (poor lvl 1)

Undead
 

Captured

 
 
Passive:
Undead pets return to life immortal for 1 Round when killed.
 
Damage Taken:
50% more from Critter abilities
33% less from Dragonkin abilities
 

 

Abilities:

 
Shadow Slash
Slashes at the target with dark energy, dealing 29 Undead damage.
more damage v/s Humanoid
less damage v/s Aquatic
 
Siphon Life
Deals 5 Undead damage per Round for 3 Rounds.
  The user is healed for 100% of the damage dealt.
more damage v/s Humanoid
less damage v/s Aquatic
 
Bone Prison
Deals 24 Undead damage and prevents the target from fleeing for 2 Rounds.
more damage v/s Humanoid
less damage v/s Aquatic
 
Absorb
Deals 14 Undead damage.
The user is healed for 100% of the damage dealt.
more damage v/s Humanoid
less damage v/s Aquatic
 
Arcane Explosion
Deals 14 Magic damage plus half damage to the enemy's backline pets.
more damage v/s Flying
less damage v/s Mechanical
 
Curse of Doom
5 Round Cooldown
Deals 58 Undead damage after 5 Rounds.
more damage v/s Humanoid
less damage v/s Aquatic


Tuesday, February 12, 2013

Grey Moth (uncommon lvl 1)

Flying

Captured


Passive:
Flying creatures gain 50% extra speed while above 1/2 health.
 
Damage Taken:
50% more from Magic abilities
33% less from Beast abilities
 
 

Abilities:

 
Slicing Wind
Attacks the enemy with 1-3 blades of wind, dealing 15 Flying damage per attack.
more damage v/s Aquatic
less damage v/s Dragonkin
 
 
Cocoon Strike
3 Round Cooldown
Deals 15 Flying damage and increases your chance to block an attack by 100%
Lasts 1 Round.
more damage v/s Aquatic
less damage v/s Dragonkin
 
 
Moth Balls
1 Round Cooldown
Launches a barrage of smelly pheromones at the target, each dealing up to 15 Flying damage and reducing the target's speed by 25% for 3 Rounds.
This ability has a high chance to miss.
more damage v/s Aquatic
less damage v/s Dragonkin
 
 
Alpha Strike
Deals 22 Flying damage.
Deals 15 additional damage if the user goes 1st.
more damage v/s Aquatic
less damage v/s Dragonkin
 
 
Adrenaline Rush
Deals 15 Critter damage and increases your speed by 75% for 3 Rounds.
more damage v/s Undead
less damage v/s Humanoid

 
Moth Dust
3 Round Cooldown
Deals 45 Flying damage and has a 25% chance to put the target to sleep for 1 Round.
This ability has a high chance to miss.
more damage v/s Aquatic
less damage v/s Dragonkin

Monday, February 11, 2013

Grey Moth (poor lvl 1)

Flying
 

Captured

 


Passive:
Flying creatures gain 50% extra speed while above 1/2 health.
 
Damage Taken:
50% more from Magic abilities
33% less from Beast abilities
 
 
 
 

Abilities:

 

Slicing Wind
Attacks the enemy with 1-3 blades of wind, dealing 14 Flying damage per attack.
more damage v/s Aquatic
less damage v/s Dragonkin
 
Cocoon Strike
3 Round Cooldown
Deals 14 Flying damage and increases your chance to block an attack by 100%
Lasts 1 Round.
more damage v/s Aquatic
less damage v/s Dragonkin
 
Moth Balls
1 Round Cooldown
Launches a barrage of smelly pheromones at the target, each dealing up to 14 Flying damage and reducing the target's speed by 25% for 3 Rounds.
This ability has a high chance to miss.
more damage v/s Aquatic
less damage v/s Dragonkin
 
Alpha Strike
Deals 21 Flying damage.
Deals 14 additional damage if the user goes 1st.
more damage v/s Aquatic
less damage v/s Dragonkin
 
Adrenaline Rush
Deals 14 Critter damage and increases your speed by 75% for 3 Rounds.
more damage v/s Undead
less damage v/s Humanoid
 
 
 Moth Dust
3 Round Cooldown
Deals 42 Flying damage and has a 25% chance to put the target to sleep for 1 Round.
This ability has a high chance to miss.
more damage v/s Aquatic
less damage v/s Dragonkin


Sunday, February 10, 2013

Grassland Cottontail (uncommon lvl 7)

Critter

Captured


 
Passive:
Critters break out of crowd controls more quickly.
 
 
Damage Taken:
50% more from Beast abilities
33% from Elemental abilities
 
 
 

Abilities:

 
Scratch
Scratches the enemy, dealing 91 Critter damage.
more damage v/s Undead
less damage v/s Humanoid
 
 
Adrenaline Rush
Deals 45 Critter damage and increases your speed by 75% for 3 Rounds.
more damage v/s Undead
less damage v/s Humanoid
 
 
Burrow
2 Round Ability
4 Round Cooldown
Burrow under the ground, becoming unattackable for 1 Round.
On the next turn, you attack, dealing 159 Beast damage.
more damage v/s Critter
less damage v/s Flying
 
 
Flurry
Rapidly strikes at the enemy 1-2 times, dealing 45 Critter damage per hit.
Attacks an additional time if the user attacks 1st.
more damage v/s Undead
less damage v/s Humanoid
 
 
Dodge
4 Round Cooldown
Increases your chances to Dodge an attack by 100%.
Lasts 1 Round.
 
 
Stampede
3 Round Ability
Starts a Stampede, causing 40 Critter damage.
Opponents struck by the Stampede take double damage for 2 Rounds.
Stampede continues for 3 Rounds.
more damage v/s Undead
less damage v/s Humanoid

Friday, February 8, 2013

Peddlefeet (uncommon lvl 1)

Humanoid
 

World Event:

Love is in the Air

 

 

Passive:
Humanoids recover 4% of their max health if they dealt damage this Round.
 
Damage Taken:
50% more from Undead abilities
33% less from Critter abilites
 
 
 

Abilities:

 
Bow Shot
Takes a shot, dealing 30 Humanoid damage.
more damage v/s Dragonkin
less damage v/s Beast
 
Lovestruck
5 Round Cooldown
Stun the target for 1 Round.
 
Shot Through the Heart
2 Round Ability
3 Round Cooldown
Aims care fully for 1 Round, then unleashes a shot on the next, dealing 75 Humanoid damage.
more damage v/s Dragonkin
less damage v/s Beast
 
Rapid Fire
Fires a rapid volley of arrows, dealing 10 Humanoid damage to all enemy pets.
more damage v/s Dragonkin
less damage v/s Beast
 
Perfumed Arrow
2 Round Cooldown
Fires a Perfumed Arrow, dealing 33 Humanoid damage and has a 25% chance to stun the target for 1 Round.
more damage v/s Dragonkin
less damage v/s Beast
 
Love Potion
3 Round Cooldown
Restores 25% of the caster's health.
This ability always goes 1st.