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Wednesday, March 13, 2013

Magic Lamp (uncommon lvl 1)

Magic
 

Profession Made:

Enchanting

 

 
Passive:
Magic pets cannot be dealt more than 40% of their max health in 1 hit.
 
Damage Taken:
50% more from Flying
33% less from Aquatic
 
 
 
 

Abilities:

 

Beam
Blasts the enemy with a Beam of arcane power, dealing 30 Magic damage.
more damage v/s Flying
less damage v/s Mechanical
 
Sear Magic
2 Round Cooldown
Removes all buffs and debuffs from the user.
 
Soul Ward
3 Round Cooldown
A ward of powerful magic surrounds you, blocking the next attack.
 
Arcane Blast
Blasts the enemy with a surge of arcane power, dealing 22 Magic damage.
Damage increases by 7 each time it hits.  Max 37 Magic damage.
more damage v/s Flying
less damage v/s Mechanical
 
Gravity
1 Round Cooldown
Slams the target into the ground, dealing 37 Magic damage.
If used again on the same target, they are levitated and unable to flee for 2 Rounds.
more damage v/s Flying
less damage v/s Mechanical
 
Wish
5 Round Cooldown
Next Round, your active pet will be healed for 50% of its max health.
 
 
 


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