Magic
Profession Made:
Enchanting
Passive:
Magic pets cannot be dealt more than 40% of their max health in 1 hit.
Damage Taken:
50% more from Flying
33% less from Aquatic
Abilities:
Beam
Blasts the enemy with a Beam of arcane power, dealing 30 Magic damage.
more damage v/s Flying
less damage v/s Mechanical
Sear Magic
2 Round Cooldown
Removes all buffs and debuffs from the user.
Soul Ward
3 Round Cooldown
A ward of powerful magic surrounds you, blocking the next attack.
Arcane Blast
Blasts the enemy with a surge of arcane power, dealing 22 Magic damage.
Damage increases by 7 each time it hits. Max 37 Magic damage.
more damage v/s Flying
less damage v/s Mechanical
Gravity
1 Round Cooldown
Slams the target into the ground, dealing 37 Magic damage.
If used again on the same target, they are levitated and unable to flee for 2 Rounds.
more damage v/s Flying
less damage v/s Mechanical
Wish
5 Round Cooldown
Next Round, your active pet will be healed for 50% of its max health.
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