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Friday, March 29, 2013

Parrot (common lvl 7)

Flying

Captured



Passive:
Flying creatures gain 50% extra speed while above 1/2 health.

Damage Taken:
50% more from Magic abilities
33% less damage from Beast abilities




Abilities:


Slicing Wind
Attacks the enemy with 1-3 blades of wind, dealing 41 Flying damage per attack.
more damage v/s Aquatic
less damage v/s Dragonkin

Hawk Eye
Increases your critical strike chance by 25% for 4 Rounds.

Lift-Off
2 Round Ability
4 Round Cooldown
Fly up high, becoming unattackable for 1 Round.
On the next Round, you attack, dealing 143 Flying damage.
more damage v/s Aquatic
less damage v/s Dragonkin

Thrash
Wildly flails at the enemy 1-2 times, dealing 41 Beast damage per hit.
Hits an additional time if the user is faster than the enemy.
more damage v/s Critter
less damage v/s Flying

Adrenaline Rush
Deals 41 Critter damage and increases your speed by 75% for 3 Rounds.
more damage v/s Undead
less damage v/s Humanoid

Cyclone
Creates a Cyclone which has a 35% chance to deal 28 Flying damage to the enemy team each Round.
Lasts 5 Rounds.
more damage v/s Aquatic
less damage v/s Dragonkin

Tuesday, March 26, 2013

Obsidian Hatchling (uncommon lvl 1)

Beast

Vendor



Passive:
Beasts deal 25% extra damage below 1/2 health.

Damage Taken:
50% more from Mechanical abilities
33% less from Humanoid abilities





Abilities:


Bite
Bites at the enemy, dealing 30 Beast damage.
more damage v/s Critter
less damage v/s Flying

Leap
Instantly deals 22 Beast damage and increases your speed by 100% for 1 Round.
more damage v/s Critter
less damage v/s Flying

Devour
2 Round Ability
1 Round Cooldown
Deals 22 Beast damage.
If the user kills an enemy with Devour, the restore 45 health.
Devour continues for 2 Rounds.
more damage v/s Critter
less damage v/s Flying

Flank
Flanks the enemy 1-2 times, dealing 15 Critter damage per hit.
Hits an additional time if the user is faster than the enemy.
more damage v/s Undead
less damage v/s Humanoid

Screech
Frightens the target, dealing 15 Beast damage and reducing their speed by 25% for 4 Rounds.
more damage v/s Critter
less damage v/s Flying

Exposed Wounds
Adds plus 7 damage to every attack against the target.
Lasts 5 Rounds.








Orange Tabby Cat (uncommon lvl 1)

Beast

Vendor



Passive:
Beasts deal 25% extra damage below 1/2 health.

Damage Taken:
50% more from Mechanical abilities
33% less from Humanoid abilities


Abilities:


Claw
Claws at the enemy, dealing 31 Beast damage.
more damage v/s Critter
less damage v/s Flying

Rake
2 Round Cooldown
Deals 23 Beast damage and reduces the target's next attack by 50%.
more damage v/s Critter
less damage v/s Flying

Devour
2 Round Ability
1 Round Cooldown
Deals 23 Beast damage.
If the user kills an enemy with Devour, they restore 46 health.
Devour continues for 2 Rounds.
more damage v/s Critter
less damage v/s Flying

Pounce
Pounces the enemy, dealing 26 Beast damage plus 12 Beast damage if the user strikes 1st.
more damage v/s Critter
less damage v/s Flying

Screech
Frightens the target, dealing 15 Beast damage and reducing their speed by 25% for 4 Rounds.
more damage v/s Critter
less damage v/s Flying

Prowl
Reduces your speed by 30% and increases the damage of your next attack made within 2 Rounds by 150%.








Monday, March 25, 2013

Murkimus the Gladitor (rare lvl 17)

Humanoid

Promo: Arena Tournament 2009



Passive:
Humanoids recover 4% of their max health if the dealt damage this Round.

Damage Taken:
50% more from Undead abilities
33% less from Critter


Abilities:


Punch
Bashes the enemy, dealing 228 Humanoid damage.
more damage v/s Dragonkin
less damage v/s Beast

Shield Block
3 Round Cooldown
A shield surrounds you, blocking the next attack.

Heroic Leap
2 Round Ability
4 Round Cooldown
Leap up high becoming unattackable for 1 Round.
On the next round, you attack, dealing 399 Humanoid damage.
more damage v/s Dragonkin
less damage v/s Beast

Flurry
Rapidly strikes at the enemy, dealing 114 Critter damage per hit.
Hits an additional time if the user is faster than the enemy.
more damage v/s Undead
less damage v/s Humaoid

Counterstrike
2 Round Cooldown
Deals 228 Humanoid damage.
Deals 114 additional Humanoid damage if you were struck this Round.
more damage v/s Dragonkin
less damage v/s Beast

Haymaker
Unleashes a vicious swing, which deals 570 Humanoid damage, this ability has a high chance to miss.
If the ability misses, the user is stunned for 1 Round.
more damage v/s Dragonkin
less damage v/s Beast



Sunday, March 24, 2013

Nether Faerie Dragon (common lvl 11)

Dragonkin

Captured



Passive:
Dragons deal 50% additional damage on the next Round after bringing a target's health below 25%.

Damage Taken:
50% more from Humanoid abilities
33% less from Flying abilities



Abilities:


Slicing Wind
Attacks the enemy with 1-3 blades of wind, dealing 61 Flying damage per attack.
more damage v/s Aquatic
less damage v/s Dragonkin

Evanescence
4 Round Cooldown
Fade into a cloud of mist, increasing your chance to dodge by 100%.
Lasts 1 Round.

Moonfire
3 Round Cooldown
Deals 153 Magic damage and turns the weather into Moonlight for 9 Rounds.
During Moonlight, all pets receive 25% additional healing and Magic abilities deal 10% additional damage.
more damage v/s Flying
less damage v/s Mechanical

Arcane Blast
Blasts the enemy with a surge of arcane power, dealing 92 Magic damage.
Damage increases by 30 each time it hits.
Max 153 Magic damage.
more damage v/s Flying
less damage v/s Mechanical

Life Exchange
5 Round Cooldown
Equalizes the health between the user and his enemy.
Health gained cannot exceed the caster's max health.

Cyclone
5 Round Cooldown
Creates a Cyclone which has a 35% chance to deal 43 Flying damage to the enemy team each Round.
Lasts 5 Rounds.
more damage v/s Aquatic
less damage v/s Dragonkin









Friday, March 22, 2013

Moccasin (poor lvl 14)

Beast

Captured


Passive:
Beasts deal 25% extra damage below 1/2 health.


Damage Taken:
50% more from Mechanical abilities
33% less from Humanoid abilities




Abilities:


Bite
Bites at the enemy, dealing 152 Beast damage.
more damage v/s Critter
less damage v/s Flying


Hiss
Deals 76 Beast damage and reduces the target's speed by 25% for 4 Rounds.
more damage v/s Critter
less damage v/s Flying


Burrow
2 Round Ability
4 Round Cooldown
Burrow under the ground, becoming unattackable for 1 Round.
On the next turn, you attack, dealing 66 Beast damage.
more damage v/s Critter
less damage v/s Flying


Poison Fang
Instantly deals 114 Beast damage and deals 38 additional Elemental damage per Round for 5 Rounds.
more damage v/s Critter
less damage v/s Flying


Counterstrike
2 Round Cooldown
Deals 152 Humanoid damage.
Deals 76 additional Humanoid damage if you were struck this Round.
more damage v/s Dragonkin
less damage v/s Beast

Vicious Fang
Deals 114 Beast damage.
Damage increases by 38 each time it hits.
Max 190 Beast damage.
more damage v/s Critter
less damage v/s Flying

Thursday, March 21, 2013

Mountain Cottontail (uncommon lvl 4)

Critter
 

Captured

 
 
 
Passive:
Criters break out of crowd control effects more quickly.
 
Damage Taken:
50% more from Beast abilities
33% less from Elemental abilities
 
 
 

Abilities:

 
Scratch
Scratches the enemy, dealing 56 Critter damage.
more damage v/s Undead
less damage v/s Humanoid
 
Adrenaline Rush
Deals 28 Critter damage and increases your speed by 75% for 3 Rounds.
more damage v/s Undead
less damage v/s Humanoid
 
Burrow
2 Round Ability
4 Round Cooldown
Burrow under the ground, becoming unattackable for 1 Round.
On the next turn, you attack, dealing 98 Beast damage.
more damage v/s Critter
less damage v/s Flying
 
Flurry
Rapidly strikes at the enemy 1-2 times, dealing 28 Critter damage per hit.
Hits an additional time if the user is faster than the enemy.
more damage v/s Undead
less damage v/s Humanoid
 
Dodge
4 Round Cooldown
Increases your chance to Dodge an attack by 100%.
Lasts 1 Round.
 
Stampede
3 Round Ability
Starts a Stampede, causing 25 Critter damage.
Opponents struck by the Stampede take double damage for 2 Rounds.
Stampede continues for 3 Rounds.
more damage v/s Undead
less damage v/s Humanoid
 
 

 



Wednesday, March 20, 2013

Mana Wyrmling (uncommoon lvl 1)

Magic
 

Vendor

 

 
Passive:
Magic pets cannot be dealt more than 40% of their maximum health in 1 attack.
 
Damage Taken:
50% more from Dragonkin abilities
33% less from Aquatic abilities
 
 
 
 

Abilities:

 

Feedback
Launches a surge of mana at the enemy, dealing 30 Magic damage.
more damage v/s Flying
less damage v/s Mechanical
 
Drain Power
Deals 15 Magic damage, reduces the target's damage by 15% for 2 Rounds and increases the user's damage by 25% for 2 Rounds.
more damage v/s Flying
less damage v/s Mechanical
 
Mana Surge
3 Round Ability
3 Round Cooldown
Deals 45 Magic damage.  Damage increased during an Arcane Storm.
Mana Surge continues for 3 Rounds.
You cannot swap or perform any other actions until the surge has finished.
more damage v/s Flying
less damage v/s Mechanical
 
Flurry
Rapidly strikes at the enemy 1-2 times, dealing 15 Critter damage per hit.
Hits an additional time is the user is faster than the enemy.
more damage v/s Undead
less damage v/s Humanoid
 
Amplify Magic
3 Round Cooldown
Increases the damage done by your team by 50% for 2 Rounds.
 
Reflection
Your opponent's next abilities misses you and you perform the attack instead.
Lasts 1 Round.









Tuesday, March 19, 2013

Long-Tailed Mole (uncommon lvl 1)

Critter
 

Captured

 

 
Passive:
Critters break out of crowd control effects more quickly.
 
 
Damage Taken:
50% more from Beast abilities
33% less from Elemental abilities
 
 
 
 
 

Abilities:

 
 
Scratch
Scratches the enemy, dealing 29 critter damage.
 
Flurry
Rapidly strikes at the enemy 1-2 times, dealing 14 Critter damage per hit.
Hits an additional time if the user is faster than the enemy.
more damage v/s Undead
less damage v/s Humanoid
 
Stampede
Stats a Stampede, causing 13 Critter damage.
Opponents struck by the Stampede take double damage for 2 Rounds.
Stampede continues for 3 Rounds.
more damage v/s Undead
less damage v/s Humanoid
 
Comeback
Deals 21 Critter damage.
Deals 14 additional damage if the user has lower health than the target.
more damage v/s Undead
less damage v/s Humanoid
 
Poison Fang
Instantly deals 21 Beast damage and deals 7 additional damage per Round for 5 Rounds.
more damage v/s Critter
less damage v/s Flying
 
Survival
You endure, preventing your health from being reduced below 1 health until the end of the next Round.
 


Monday, March 18, 2013

Mountain Skunk (poor lvl 6)

Critter
 

Captured

 

 
Passive:
Critters break out of crowd control effects more quickly
 
Damage Taken:
50% more from Beast abilities
33% less from Elemental abilities

 
  

Abilities:

 
Scratch
Scratches the enemy, dealing 73 Critter damage.
more damage v/s Undead
less damage v/s Humanoid
 
Rake
2 Round Cooldown
Deals 54 Beast damage and reduces the target's next attack by 50%.
more damage v/s Critter
less damage v/s Flying
 
Stench
Reduces the enemy targets accuracy by 25% for 4 Rounds.
 
Flurry
Rapidly strikes at the enemy 1-2 times, dealing 36 Critter damage per hit.
Hits an additional time if the user is faster than the enemy.
more damage v/s Undead
less damage v/s Humanoid
 
Perk Up
 3 Round Cooldown
Restores 102 health and increases the max health of your team by 5 per level for 9 Rounds.
 
Bleat
4 Round Cooldown
Sings an inspiring song, which restores 54 health to all allies.
 
 

 



Saturday, March 16, 2013

Mr. Chilly (uncommon lvl 1)

Aquatic
 

Promo:

WOW/Battle.net Account Merger

 

 

Passive:
Purity
Harmful damage over time effects are reduced by 25% on Aquatic pets.
 
Damage Taken:
50% more from Flying abilities
33% less from Undead abilities
 
 
 
 

Abilities:

 
Peck
Pokes at the enemy with a sharp beak, dealing 30 Flying damage.
more damage v/s Aquatic
less damage v/s Dragonkin
 
Frost Spit
Spits a blast of ice at the target, dealing 30 Elemental damage.
more damage v/s Mechanical
less damage v/s Critter
 
Ice Lance
Splashes the enemy with freezing damage, dealing 22 Elemental damage.
Deals 15 additional damage if the target is Chilled.
 
Surge
Rushes to the enemy on a stream of water, dealing 22 Aquatic damage.
This move always goes 1st.
more damage v/s Elemental
less damage v/s Magic
 
Slippery Ice
Shoots a jet of rapidly chilling ice, dealing 15 Elemental damage and coats the ground near the enemy with ice.
Frozen ground causes enemies to be Chilled and increases their chance to miss by 20%.
Lasts 4 Rounds.
Persists through pet swaps.
more damage v/s Mechanical
less damage v/s Critter
 
Belly Slide
Deals 60 Elemental damage.
This ability has a high chance to miss.
This attack goes 1st if the weather is a Blizzard.
more damage v/s Mechanical
less damage v/s Critter
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 


Friday, March 15, 2013

Larva (rare lvl 5)

Beast
 

Captured

 

 
Passive:
Beasts deal 25% extra damage below 1/2 health.
 
Damage Taken:
50% more from Mechanical abilities
33% less from Humanoid abilities
 
 
 

Abilities:

 
Chomp
Chomps on the enemy, dealing 75 Critter damage.
more damage v/s Undead
less damage v/s Humanoid
 
Acidic Goo
spits poison onto the target, dealing 18 Critter damage each Round and increasing damage taken by 25% for 3 Rounds.
more damage v/s Undead
less damage v/s Humanoid
 
Leap
Instantly deals 56 Beast damage and increases your speed by 100% for 1 Round.
more damage v/s Critter
less damage v/s Flying
 
Consume
1 Round Cooldown
Deals 48 Undead damage.
The user is healed for 100% of the damage dealt.
more damage v/s Humanoid
less damage v/s Aquatic
 
Sticky Goo
 Flings a Sticky Goo at the target, dealing 37 Elemental damage and making it impossible to flee for 5 Rounds.
more damage v/s Mechanical
less damage v/s Critter
 
Burrow
2 Round Ability
4 Round Cooldown
Burrow under the ground, becoming unattackable or 1 Round.
On the next turn, you attack, dealing 131 Beast damage.
more damage v/s Critter
less damage v/s Flying
 
 
 
 



Thursday, March 14, 2013

Maggot (rare lvl 11)

Beast
 

Captured

 
 
  
Passive:
Beasts deal 25% extra damage below 1/2 health.
 
 
Damage Taken:
50% more from Mechanical abilities
33% less from Humanoid abilities






Abilities:

 
Chomp
Chomps on the enemy, dealing 142 Critter damage.
more damage v/s Undead
less damage v/s Humanoid


Acidic Goo
Spits Acidic Goo onto the target, dealing 35 Critter damage each Round and increasing damage taken by 25% for 3 Rounds.
more damage v/s Undead
less damage v/s Humanoid


Leap
Instantly deals 106 Beast damage and increases your speed by 100% for 1 Round.
more damage v/s Critter
less damage v/s Flying
 
Consume
1 Round Cooldown
Deals 92 Undead damage.
The user is healed for 100% of the damage dealt.
more damage v/s Humanoid
less damage v/s Aquatic
 
Sticky Goo
Flings a Sticky Goo at the target, dealing 71 Elemental damage and making it impossible to flee for 5 turns.
more damage v/s Mechanical
less damage v/s Critter


Burrow
2 Round Ability
4 Round Cooldown
Burrow under the ground, becoming unattackable for 1 Round.
On the next turn, you attack, dealing 248 Beast damage.
more damage v/s Critter
less damage v/s Flying

Wednesday, March 13, 2013

Magic Lamp (uncommon lvl 1)

Magic
 

Profession Made:

Enchanting

 

 
Passive:
Magic pets cannot be dealt more than 40% of their max health in 1 hit.
 
Damage Taken:
50% more from Flying
33% less from Aquatic
 
 
 
 

Abilities:

 

Beam
Blasts the enemy with a Beam of arcane power, dealing 30 Magic damage.
more damage v/s Flying
less damage v/s Mechanical
 
Sear Magic
2 Round Cooldown
Removes all buffs and debuffs from the user.
 
Soul Ward
3 Round Cooldown
A ward of powerful magic surrounds you, blocking the next attack.
 
Arcane Blast
Blasts the enemy with a surge of arcane power, dealing 22 Magic damage.
Damage increases by 7 each time it hits.  Max 37 Magic damage.
more damage v/s Flying
less damage v/s Mechanical
 
Gravity
1 Round Cooldown
Slams the target into the ground, dealing 37 Magic damage.
If used again on the same target, they are levitated and unable to flee for 2 Rounds.
more damage v/s Flying
less damage v/s Mechanical
 
Wish
5 Round Cooldown
Next Round, your active pet will be healed for 50% of its max health.
 
 
 


Tuesday, March 12, 2013

Mechanical Pandaren Dragonling (uncommon lvl 1)

Mechanical
 

Profession Made:

Engineering

 
 
Passive:
Comes back to life once per battle, returning to 20% health.
 
Damage Taken:
50% more from Elemental abilities
33% less from Magic abilities
 
 
 

Abilities:

 

Breath
Overwhelms the enemy with draconic Breath, dealing 30 Dragonkin damage.
more damage v/s Magic
less damage v/s Undead
 
Flyby
Deals 15 Flying damage and increases the target's damage by 25% for 3 Rounds.
more damage v/s Aquatic
less damage v/s Dragonkin
 
Bombing Run
3 Round Cooldown
Deals 15 Mechanical damage and calls a Bombing Run.
After 3 rounds the bombs will arrive dealing 30 Mechanical damage to the current enemy pet.
more damage v/s Beast
less damage v/s Elemental
 
Thunderbolt
Deals 30 Elemental damage.
Instantly causes any bombs that exist to detonate.
more damage v/s Mechanical
less damage v/s Critter
 
Decoy
5 Round Cooldown
Creates a wooden Decoy that protects your team from 2 attacks.
 
Explode
Instantly kills the caster, dealing damage equal to 40% of the user's total health to the current enemy.
Using Explode will prevent the caster from activating Failsafe mechanisms.
more damage v/s Beast
less damage v/s Elemental 

Sunday, March 10, 2013

Lil' Smoky (uncommon lvl 1)

Mechanical
 

Profession Made:

Engineering

 

 
Passive:
Mechanical pets come back to life once per battle, returning to 20% health.
 
Damage Taken:
50% more from Elemental abilities
33% less from Magic abilities
 
 
 
 
 

Abilities:

 
Missile
Launches a rocket at the enemy team, dealing 30 Magic damage.
more damage v/s Beast
less damage v/s Elemental
 
Toxic Smoke
Covers the enemy in Toxic Smoke, dealing 22 Mechanical and dealing 7 Mechanical damage every Round for 2 Rounds.
Persists through pet swaps.
more damage v/s Beast
less damage v/s Elemental

Sticky Grenade
Throws a Sticky Grenade at the target.
After 3 turns, the grenade detonates, dealing 45 Mechanical damage.
An enemy can only be affected by one Sticky Grenade at a time.
more damage v/s Beast
less damage v/s Elemental

Batter
Smacks the enemy 1-2 times, dealing 15 Mechanical damage per smack.
Hits an additional time if the user is faster than the enemy.
more damage v/s Beast
less damage v/s Elemental

Minefield
Lays down a field of mines behind the opponent.  The next pet to swap into the battlefield will receive 60 Mechanical damage.
more damage v/s Beast
less damage v/s Elemental

Launch Rocket
1st use:  Creates a rocket.
2nd use:  Launches the rocket, dealing 67 Mechanical damage.
more damage v/s Beast
less damage v/s Elemental
 
 



Maggot (uncommon lvl 6)

Beast
 

Captured

 
 
Passive:
Beasts deal 25% extra damage below 1/2 health.
 
 
Damage Taken:
50% more from Mechanical abilities
33% less from Humanoid abilities




Abilities:

 
Chomp
Chomps on the enemy, dealing 81 Critter damage.
more damage v/s Undead
less damage v/s Humanoid
 
Acidic Goo
Spits Acidic Goo onto the target, dealing 20 Critter damage each Round and increasing damage taken by 25% for 3 Rounds.
more damage v/s Undead
less damage v/s Humanoid


Leap
Instantly deals 60 Beast damage and increases your speed by 100% for 1 Round.
more damage v/s Critter
less damage v/s Flying
 
Consume
1 Round Cooldown
Deals 52 Undead damage.
The user is healed for 100% of the damage dealt.
more damage v/s Humanoid
less damage v/s Aquatic
 
Sticky Goo
Flings a Sticky Goo at the target, dealing 40 Elemental damage and making it impossible to flee for 5 turns.
more damage v/s Mechanical
less damage v/s Critter


Burrow
2 Round Ability
4 Round Cooldown
Burrow under the ground, becoming unattackable for 1 Round.
On the next turn, you attack, dealing 141 Beast damage.
more damage v/s Critter
less damage v/s Flying

Saturday, March 9, 2013

Long-Tailed Mole (poor lvl 1)

Critter
 

Captured

 
 
Passive:
Critters break out of crowd control effects more quickly.
 
Damage Taken:
50% more from Beast abilities
33% less from Elemental abilities
 
 
 
 

Abilities:

 
Scratch
Scratches the enemy, dealing 28 critter damage. 
 
Flurry
Rapidly strikes at the enemy 1-2 times, dealing 14 Critter damage per hit.
Hits an additional time if the user is faster than the enemy.
more damage v/s Undead
less damage v/s Humanoid
 
Stampede
Stats a Stampede, causing 12 Critter damage.
Opponents struck by the Stampede take double damage for 2 Rounds.
Stampede continues for 3 Rounds.
more damage v/s Undead
less damage v/s Humanoid
 
Comeback
Deals 21 Critter damage.
Deals 14 additional damage if the user has lower health than the target.
more damage v/s Undead
less damage v/s Humanoid
 
Poison Fang
Instantly deals 21 Beast damage and deals 7 additional damage per Round for 5 Rounds.
more damage v/s Critter
less damage v/s Flying
 
Survival
You endure, preventing your health from being reduced below 1 health until the end of the next Round.
 
 
 

 
 



Thursday, March 7, 2013

Red Dragonhawk Hatchling (uncommon lvl 1)



Dragonkin

Vendor Buy

 

 
Passive:
Dragons deal 50% additional damage on the next Round after bringing a target's health below 25%.
 
Damage Taken:
50% more from Humanoid abilities
33% less from Flying abilities



Abilities:


 
Claw
Claws at the enemy, dealing 30 Beast damage.
more damage v/s Critter
less damage v/s Flying
 
Rake
2 Round Cooldown
Deals 22 Beast damage and reduces the target's next attack by 50%.
more damage v/s Critter
less damage v/s Flying

Flame Breath
Deals 24 Dragonkin damage instantly. Deals 7 additional Dragonkin damage per turn for 4 turns.
more damage v/s Magic
less damage v/s Undead

Quills
Flings 1-2 Quills at the enemy, dealing 15 Flying damage per hit.
Hits an additional time if the user attacks 1st.
more damage v/s Aquatic
less damage v/s Dragonkin

Conflagrate
4 Round Cooldown
Deals 37 Elemental damage.
Deals double damage if the target is already Burning.
more damage v/s Mechanical
less damage v/s Critter

Flamethrower
3 Round Cooldown
Turns the battlefield into a raging inferno, dealing 22 Elemental damage.
Fire continues to burn the enemy team dealing 4 Elemental damage each turn for 2 turns.
more damage v/s Mechanical
less damage v/s Critter

Lizard Hatchling (poor lvl 7)

Beast
 

Captured

 

 
Passive:
Beasts deal 25% extra damage below 1/2 health.
 
Damage Taken:
50% more damage from Mechanical abilities
33% less damage from Humanoid
 
 
 
 

Abilities:

 

Claw
Claws at the enemy, dealing 80 Beast damage.
more damage v/s Critter
less damage v/s Flying
 
Screech
Frightens the target, dealing 40 Beast damage and reducing their speed by 25% for 4 Rounds.
more damage v/s Critter
less damage v/s Flying
 
Comeback
Deals 60 Critter damage.
Deals 40 additional damage if the user has lower health than the target.
more damage v/s Undead
less damage v/s Humanoid
 
Quick Attack
Deals 60 Critter damage.
This ability always goes 1st.
more damage v/s Undead
less damage v/s Humanoid
 
Triple Snap
Wildly flails at the enemy 1-3 times, dealing 40 Beast damage per hit.
more damage v/s Critter
less damage v/s Flying
 
Ravage
2 Round Ability
1 Round Cooldown
Deals 80 Beast damage.
If the user kills an enemy with Ravage, they restore 80 health.
Ravage continues for 2 Rounds.
more damage v/s Critter
less damage v/s Flying
 
 
 


Wednesday, March 6, 2013

Lifelike Toad (uncommon lvl 1)

Mechanical
 

Profession Made:

Engineering

 
Passive:
Mechanical pets come back to life once per battle, returning to 20% health.
 
Damage Taken:
50% more from Elemental abilities
33% less from Magic abilities
 
 

Abilities:

 

Water Jet
Blasts the enemy with a spry of water, dealing 30 Aquatic damage.
more damage v/s Elemental
less damage v/s Magic
 
Healing Wave
3 Round Cooldown
Restores 45 health to the user.
 
Frog Kiss
Deals 15 Aquatic damage and has a 25% chance to transform the target into a frog for 1 Round.
Damage increases by 7 each time it hits.  Max 37 Aquatic damage.
more damage v/s Elemental
less damage v/s Magic
 
Tongue Lash
Licks the enemy 1-2 times, dealing 15 Critter damage per hit.
Hits an additional time if the user is faster than the enemy.
more damage v/s Undead
less damage v/s Humanoid
 
Cleansing Rain
3 Round Cooldown
Restores 12 health to your team and calls down a Cleansing Rain for 9 Rounds.
During a Cleansing Rain, the duration of hostile damage over time effects is reduced by 1 Round and Aquatic pets deal 25% more damage.
 
Repair
3 Round Ability
5 Round Cooldown
Enters Repair mode, performing no actions for 2 Rounds, then restores 105 health.