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Sunday, May 12, 2013

Small Frog (uncommon lvl 1)


Aquatic

Captured



Passive:
Purity
Harmful damage over times effects, are reduced by 25% on Aquatic pets.


Damage Taken:
50% more from Flying abilities
33% less from Undead abilities



Abilities:


Water Jet
Blasts the enemy with a spray of water, dealing 30 Aquatic damage.
more damage v/s Elemental
less damage v/s Magic

Healing Wave
3 Round Cooldown
Restores 45 health to the user.

Frog Kiss
Deals 15 Aquatic damage and has a 25% chance to transform the target into a frog for 1 Round.
Damage increases by ??? each time it hits. Max 37 Aquatic damage.
more damage v/s Elemental
less damage v/s Magic

Tongue Lash
Licks the enemy 1-2 times, dealing 15 Critter damage per hit.
Hits an additional time if the user is faster than the enemy.
more damage v/s Undead
less damage v/s Humanoid

Cleansing Rain
3 Round Cooldown
Restores 12 health to your team and calls down a Cleansing Rain for 10 Rounds.
During a Cleansing Rain, the duration of hostile damage over time effects is reduced by 1 Round and Aquatic pets deal 25% more damage.

Swarm of Flies
A Swarm of Flies attacks the enemy team, dealing 9 Critter damage every Round for 5 Rounds.
Persists through pet swaps.
more damage v/s Undead
less damage v/s Humanoid









Saturday, May 11, 2013

Spirit Crab (common lvl 4)

Undead

Captured



Passive:
Undead pets return to life immortal for 1 Round when killed.

Damage Taken:
50% more from Critter abilities
33 % less from Dragonkin abilities



Abilities:


Snap
Snaps at the enemy, dealing 60 Beast damage.
more damage v/s Critter
less damage v/s Flying

Surge
Rushes to the enemy on a stream of water, dealing 45 Aquatic damage.
This move always goes 1st.
more damage v/s Elemental
less damage v/s Magic

Shell Shield
Reduces up to 15 damage from each attack against you.
Lasts 5 Rounds.

Amplify Magic
3 Round Cooldown
Increases the damage done by your team by 50% for 2 Rounds.

Whirlpool
3 Round Cooldown
Causes a Whirlpool to form under the enemy pet.
In 2 Rounds, the opponent's pet will take 90 Aquatic damage and be rooted for 2 Rounds.

Dark Simulacrum
1st use:  Observes the opponent's next ability.
Future use:  Uses the stored ability.






Friday, May 10, 2013

Imperial Moth (uncommon lvl 1)


Flying

Profession Made:

Tailoring (Imperial Silk)



Passive:
Flying creatures gain 50% extra speed while above 1/2 health.

Damage Taken:
50% more from Magic abilities
33% less from Beast abilities



Abilities:


Slicing Wind
Attacks the enemy with 1-3 blades of wind, dealing 14 Flying damage per attack.
more damage v/s Aquatic
less damage v/s Dragonkin

Cocoon Strike
3 Round Cooldown
Deals ??? Flying damage and increases your chance to block and attack by 100%.
Lasts 1 Round.
more damage v/s Aquatic
less damage v/s Dragonkin

Moth Dust
3 Round Cooldown
Deals ??? Flying damage and has chance to put the target to sleep for 1 Rounds.
This ability has a moderate chance to miss.
more damage v/s Aquitic
less damage v/s Dragonkin

Cyclone
Creates a Cyclone which has a 35% chance to deal 10  Flying damage to the enemy team each Round.
Lasts 5 Rounds.
more damage v/s Aquatic
less damage v/s Dragonkin











Thursday, May 9, 2013

Wharf Rat (common lvl 9)



Critter

Captured




Passive:
Critters break out of crowd control more quickly.

Damage Taken:
50% more from Beast abilities
33% less from Elemental abilities




Abilities:


Scratch
Scratches the enemy, dealing 99 Critter damage.
more damage v/s Undead
less damage v/s Humanoid

Flurry
Rapidly strikes at the enemy 1-2 times, dealing 49 Critter damage per hit.
Hits an additional time if the user is faster than the enemy.
more damage v/s Undead
less damage v/s Humanoid

Stampede
3 Round Ability
Starts a Stampede, causing 44 Critter damage.
Opponents struck by the Stampede take double damage for 2 Rounds.
Stampede continues for 3 Rounds.
more damage v/s Undead
less damage v/s Humanoid

Comeback
Deals 74 Critter damage.
Deals 49 additional damage if the user has lower health than the target.
more damage v/s Undead
less damage v/s Humanoid

Poison Fang
Instantly deals 74 Beast damage and poisons the target for 24 additional Elemental damage per Round for 5 Rounds.
more damage v/s Critter
less damage v/s Flying

Survival
3 Round Cooldown
You endure, preventing your health from being reduced below 1 health until the end of the next Round.










Wednesday, May 8, 2013

Tiny Harvester (common lvl 3)



Mechanical

Captured



Passive:
Comes back to life once per battle, returning to 20% health.

Damage Taken:
50% from Elemental abilities
33% less from Magic abilities




Abilities:


Metal Fist
Punches the target, dealing 46 Mechanical damage.
more damage v/s Beast 
less damage v/s Elemental

Overtune
Overtunes the user's central power core, dealing 23 Mechanical damage and increasing the user's speed by 100% for 2 Rounds.
more damage v/s Beast
less damage v/s Elemental

Demolish
Rams the target, dealing 92 Mechanical damage.
This ability has a high chance to miss.
more damage v/s Beast
less damage v/s Elemental

Thrash
Wildly flails at the enemy dealing 23 Beast damage per hit.
Hits an additional time if the user is faster than the enemy.
more damage v/s Critter
less damage v/s Flying

Extra Plating
4 Round Cooldown
The user equips additional plating, reducing all damage taken by 50% for 3 Rounds.

Repair
3 Round Ability
5 Round Cooldown
Enters Repair mode, performing no actions for 2 Rounds, then restores 161 health.