Mechanical
Captured
Passive:
Comes back to life once per battle, returning to 20% health.
Damage Taken:
50% more from Elemental abilities
33% less from Magic abilities
Abilities:
Bite
Bites at the enemy, dealing 170 Beast damage.
more v/s Critter
less v/s Flying
Repair
3 Round Ability
5 Round Cooldown
Enters Repair mode, performing no actions for 2 Rounds, then Repairs 595 health.
Maul
3 Round Cooldown
Savagely Mauls the enemy, dealing 255 Beast damage.
Deals additional damage if the target is Bleeding.
more v/s Critter
less v/s Flying
Demolish
Rams the target, dealing 340 Mechanical damage.
This ability has a high chance to miss.
more v/s Beast
less v/s Elemental
Rebuild
3 Round Cooldown
Rebuilds itself and any Mechanical allies, restoring 102 health.
Supercharge
3 Round Cooldown
Increases the damage o your next attack by 150%.
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