Flying
Captured
Passive:
Flying creatures gain 50% extra speed while above 1/2 health.
Damage Taken:
50% more from Magic abilities
33% less from Beast abilities
Abilities:
Slicing Wind
Attacks the enemy with 1-3 Blades of wind, dealing 14 Flying damage per attack.
more damage v/s Aquatic
less damage v/s Dragonkin
Cocoon Strike
3 Round Cooldown
Deals 14 Flying damage and increases your chance to block an attack by 100%.
Lasts 1 Round.
more damage v/s Aquatic
less damage v/s Dragonkin
Moth Balls
1 Round Cooldown
Launches a barrage of smelly pheromones at the target, each dealing up to 14 Flying damage and reducing the target's speed by 25% for 3 Rounds.
This ability has a high chance to miss.
more damage v/s Aquatic
less damage v/s Dragonkin
Alpha Strike
Deals 21 Flying damage.
Deals 14 additional damage if the user goes 1st.
more damage v/s Aquatic
less damage v/s Dragonkin
Adrenaline Rush
Deals 14 Critter damage and increases your speed by 75% for 3 Rounds.
more damage v/s Undead
less damage v/s Humanoid
Moth Dust
3 Round Cooldown
Deals 43 Flying damage and has a 25% chance to put the target to sleep for 1 Round.
his ability has a moderate chance to miss.
more damage v/s Aquatic
less damage v/s Dragonkin
Alpha Strike
Deals 21 Flying damage.
Deals 14 additional damage if the user goes 1st.
more damage v/s Aquatic
less damage v/s Dragonkin
Adrenaline Rush
Deals 14 Critter damage and increases your speed by 75% for 3 Rounds.
more damage v/s Undead
less damage v/s Humanoid
Moth Dust
3 Round Cooldown
Deals 43 Flying damage and has a 25% chance to put the target to sleep for 1 Round.
his ability has a moderate chance to miss.
more damage v/s Aquatic
less damage v/s Dragonkin
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